My Contributions
- Level Design: Level 2 and Level 4
- Lighting and Composition
- Establishing Story
- Designing Enemies
- Balancing Enemies
- Balancing Currency
Specifications
- Genre: Hack ‘n Slash
- Team size: 12
- Development time: 10 weeks half-time
- Created at The Game Assembly
Tools
- Unity
- Photoshop
Summary
In this Hack ‘n Slash game inspired by Gauntlet, you’ll fight your way through a temple filled with demons. You’ll have to master your magical abilities to clear the path for the coffin containing Tugarin – The cursed king!