The Curse of Tugarin


My Contributions

  • Level Design: Level 2 and Level 4
  • Lighting and Composition
  • Establishing Story
  • Designing Enemies
  • Balancing Enemies
  • Balancing Currency

Specifications

  • Genre: Hack ‘n Slash
  • Team size: 12
  • Development time: 10 weeks half-time
  • Created at The Game Assembly

Tools

  • Unity
  • Photoshop


Summary

In this Hack ‘n Slash game inspired by Gauntlet, you’ll fight your way through a temple filled with demons. You’ll have to master your magical abilities to clear the path for the coffin containing Tugarin – The cursed king!


Screenshots